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With the magic of Whispering shadows you can find the right gear a secret passage. Now follow the path further and goes at the end of the corridor to the right. Go to the following passage first left and loots the chest. Pressed him and take the other path at the fork. At the first junction you take the left path and eliminate the spiders in the small room. Shortly after the entrance you will be approached by Zouleika and informed that her father, Morgan's informant, awaits you in his estate. The torchlight spells and antidotes are from here, highly recommended. From the chapel you can see the entrance to the sewers at (71,32) already. The magician can trouble you, and the guardsmen have an extremely good defense.įollow the way to the right of the chapel. Behind this you will be attacked by two Black Guards, a wolfhound and a magician. Take the Hello Thain always the left path and you will come to another vine. You recognize the way to the green vine that blocks the way. Defeat the three and take the first left into the woods. Follow the path a little further and you will encounter a Minotaur, a Manticore and an Earth Elemental. Run back to Drengi's yard (68.59), near Kilburns Observatory. Morgan sends you to a meeting with his informants in Karthal. Might & Magic X: Legacy - Walkthrough: Main Quest Act 3 The way that protected the two robbers, make sure you used to return to port to re-equip you. After the fight, you take you the bronze key from the formerly guarded chest. The earth magic poison sprayer is very convenient because the poison also deals damage to the enemy, which you just can not turn to you. Right of you to march two main elite men with stun attacks upon you to appear behind you and two elite magicians. Link of you are two elite robbers with poison attacks. Once you step into the door behind the diversion, you will attack by multiple opponents from all directions. Detent sure before you go through this door. Loot the two rooms in the short hallway and then turn away the door at the end of the walkway. At the end of the small cave you will be attacked by a spirit. Go back to the previous room and take the southern route. Holt you the key from the chest at the end of the path and defeat the enemies that appear. Before you take the stairs to the floor above, you walk all the way around the staircase and collect the three chests behind a.įollow the short hallway to the room with the locked door, already waiting in front of some opponents. In the space in front of it thereby opens the door to the south.
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Go through the door that was opened by the switch and sets in the space behind it to another lever. Along the way, several groups of opponents are waiting for you, who have now received support from some magicians. This you can only achieve when you come back runs the entire route again rises through the hole in the wall and the long corridor goes. By pressing this button, the door opens on the other side of the room. If you follow him, you reach a room with a switch on the wall. The door on the left of your starting point is now open and you can explore this transition. Now run back to the entrance of the castle. Climb into this through the hole in the wall and fight your way through the next long corridor until you reach a room with two locked doors at its end. This opens the door to the room next to it. Follow this until you come to a room where a switch is located directly next to the door. There are only times only one way to can take her. He buys things from you that you can not do it. Huang: On the edge of the bleak wasteland (52,27). It increases the amount of gold and magical items that can be found.īart sulfur Bart: In the tavern "decay" in the cliff. It can protect you with her shield from harm. Take the second turn to the left and you will come to a house, there are two elite earth elemental before. Vilma: With Shalassas blessing you can cross the river next to seaport. It will increase the experience you gain from battles by 10%. Haji: In the Arcane Library in the slums of Karthal (2.9). Nahla: In her house on the coast north-east of Kilburns Observatory.
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The horse doubled the space in your inventory. Burning Determination, wind shield, stone skin, hour of power, and Arcane are turning away their magic.Īonbarr: In equine oasis of Sorpigal-on-Sea. She conjures once a day a defensive spell. But that does not always seem to work with the Manapunkten. Alesia: In the Chapel of the port: you can once a day to revive a dead party member and even fill the life and magic points of the group.
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